2d survival games

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You're smart to think of 2D character art. Getting all those systems working together is another challenge. You can search up tutorials for each of those systems on YouTube. So is the crafting system, combat system, save system, etc. But you let that one go, learn what you can from it, and take another shot until you get it right in the center of the target.Īs to why it's complex, the inventory system alone is a lot of work. You're probably not going to hit the bullseye with your first shot. The usual path devs take is to tackle a project that's too complex for their current experience, get to a point where the project has gotten too broken and convoluted to continue, and then retire the project and move on to the next one with more experience under their belt. It's too complex, but if that's the game you're excited to make then don't let that stop you.

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